This is carrying on with the work I was doing with the last version of the game. Below are the changes I have made or will be making in order to fix some of the issues that people are having with the game.
Yes, I know they will change and\or fix these issues in future versions but this is a means to have something now and for my own practice as well. I am learning the XML code as I go so please leave requests and\or ideas you have on how to make the game better.
This could be anything from balancing\changing spells to Monster changes, etc.
Currently this is what I have done and what I plan to do:
Pioneers will cost gold to be produced, this is in order to slow down the pioneer spam. This is my reasoning for it and I am open to suggestions on how to tweak it and\or change it in order to make it better. By giving the pioneers a cost of 150 gold, the AI will be limited in how much they can produce, especially in the early game. This will slow down their expansion and will make the game play longer. The reason why just increasing production probably wont work well is because the game is designed to have different phases to it. These phases are the EARLY, MID and LATE game phases. The AI will not expand as much in the later stages. If I increase production it will have them taking a long time to build pioneers and they can't build anything else (as they will want to build as many pioneers as possible). With gold, they will not try to build pioneers unless they can afford it, and I would rather they could be built quickly so they can then move on to other stuff.
This means I have changed starting gold to 300 so that the AI can build a couple of pioneers at start (may increase it more if it needs better balance). Also changed the Wealthy ability to give an extra 300 gold, rather than 1000 because the Krax faction would have a major advantage with 1000 gold.
I have changed the population values and changed some of the population buildings to be able to give you more pop this way your cities will have larger populations. This is mainly cosmetic as you wont get any more gold or anything because of it. I personally hate that the game has such small populations in the towns. Prestige is increased so that the cities will grow at the same pace so instead of just 1 prestige when you start the game it is increased by 10 and buildings which give prestige will give by a factor of 10 (10, 20, etc.) Since four turns is a year, it shouldn't be strange for your population to increase by a hundred or two people.
I had implemented changes to monsters in the last version of FE but have to look through the file first to make sure there weren't any other significant changes. Will be changing monster intelligence to be much more aggressive and they will attack more frequently.
Fixed the Forge and Blacksmith to give defense to trained units rather than units stationed (this is how it is supposed to be but they made a mistake in the code, they will fix this next version but I just went and did it anyway) If any other buildings are not working properly, let me know, I will fix it.
Made Birth of Summer and the Empire twilight spell (these are land healing spells so that you can repair razed land) cost 150 mana and made them a general spell that you start with rather than something which requires Earth 5 and needs to be unlocked. Also changed Dispel Enchantment to 45 mana (AI were putting 5 or 6 curses on my city without even seeing my city, that would have cost a ridiculous amount of mana to dispel). I am considering making the outpost spell of Pariden be much more expensive with mana, let me know what you think.
Made it so every city you build (conclave, town, fortress) can build walls. Now, this is something that could be changed. Meaning, I could make different cities have different kinds of walls or walls that give different kinds of bonuses, etc. For now, though, they all get the same.
I changed the Minimum build time to 1, rather than 3.
If anyone has any suggestions or disagrees with a change I made and would like to have it a different way, discuss here and I will consider (or make different version) I will put up for download once I get some feedback from people on what they think of the changes and\or any requests. I can also change skills\abilities, starting choices, etc. There are a lot of things that could be changed.