The beta pitch, pre-orders, and ad campaign was good and got the sales, but I can't help but think of how the multiple issues still unresolved are hurting Rebellion in the short and long run. I know a few people locally who bought Rebellion, not being SOASE fans prior, who are either not playing it or waiting for more patches or they've looked to games in the same genre coming out.
Just an opinion asker. Last month was release, but we're a month post-release and still multiple issues to resolve. Do you, the customer or even Stardock in retrospect, feel the game was pushed out prematurely and if so, why? Do you have the same concerns that issues might significantly hurt Rebellion?