Looking at the discussion of corvette rush issues, it sounds like the main problem is that the ships which perform best against corvettes are slower than corvettes, thus, the corvettes can just run past your ships, killing assembly drones etc., until you throw up your hands and try to build more corvettes. This gave me an idea.
Make ships leaving a gravwell with a hostile starbase take 250-300 hull damage (exact number could be adjusted) instead of the 33% hull damage they take now. This would prevent hostile corvettes from freely running around your systems, forcing them to either retreat or fight. For frigates and cruisers, the change wouldn't be too different from what it is now, and while capitals+titans would be less affected, the loss of all antimatter would still be a serious deterrent against them moving around freely.
Like it? See any problems?