Wasn't really trying to troll, just frustrated. I had a fully equipped advent starbase, full armor/shield upgrade, 5 fighters/5 bombers, 1 meteor control, etc. Had 2 repair bays by it, 1 hangar for an extra 2 bombers, 1 fighter. My fleet left the system, was not gone 5 minutes before 10 ogrovs showed up. Managed to take out 3 of them before the starbase was destroyed. They had accompanying flak frigates. My fleet was one jump away and could not make it in time. This type of situation happens often, the ogrovs just do too much damage too quickly from too far away. They're cheap enough that they're basically disposable, so even if you get your revenge on them, its not much of a consolation.
When the TEC is on the other side of a huge 98 planet system and there are other factions in between, I can't take them out quick. At least if I play vasaari, I can use kostura cannon to open a phase lane and take out the novalith, but they just rebuild them quick. I have to spend so many resources putting in a starbase in every system with planet control that its hard to raise a big fleet to travel across the system. The fact that they build 4 and constantly snipe your planets every few minutes just makes the game less fun. I don't turtle, I'm always a rapid expansionist who fortifies chokepoints, but chokepoints don't matter against the novalith, and fortifications matter little against the ogrovs. Doesn't matter if I can beat their fleet in a fight, I hardly ever see any large fleet from them anymore. Just saying, with novaliths, increase the cooldown time so they're only used for more special occasions, not as a primary strategy. With ogrovs, either decrease rate of fire or damage, or decrease their range. That would make the game a bit more fun.