First off everyone cries about the overpoweredness of superweapons and asks for a limit. Now there is a limit in the game and people start crying that they can't camp behind their well defended frontline anymore and sit out the next of the game. Really people what the hell do you actually want? Is there even fun in camping out the game while spamming Novaliths? I really don't get it. But fine with me, everyone likes something else...
That was of course directed to those that are still not happy with the changes. I personally think the Kostura Cannon is fine the way it is (the Phase Stabilizer Nodes it creates are still great when used for backstabbing the enemy), but the Deliverance Engine still needs to be buffed somehow. The Novalith is fine. Still hate that stupid thing though.
Clearly the people who wanted Novaliths/superweapons to be nerfed/limited in number are not the same as the ones who cry about the nerf now
As a solution though, for those who are dissatisfied now, as they cant camp behind their defences, i would suggest to let the TEC Loyalists to have 2x as much Novaliths as the other factions. This would have several positive effects:
- would make sense for TEC Loyalists from lore/design standpoint, if there is one faction supposed to turtle and bombard enemies from behind its defences, its them
- it will be an alternative for people, who like to spam SWs more than anything else
- giving such alternative to only one faction out of 6 will prevent this from being "spammed", as not everyone likes to play TEC Loyalists or is willing to dump his fav faction in order to be able to spam superweapons
The only question is, if its fair/not overpowered, but i would believe it is, as the money invested into building those 4 extra novaliths is not money invested into fleet, so its basically trade-off, rather than advantage