Hi there, due to the revamp in how heroes worked due to the removal of attributes I wanna start a new discussion about how levelling and using feels Right Now!.
in general the game feels slighty more empty for traits if you ask me, I end up getting the same 7 poked into my face all the time, and never want any of them
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I also feel there are less "viable choices" apart from the spell section of the level system, which seems more scarce for some reason, having a hard time to get the level 1 ability in a new element on hero levelups but easy enough to progress it.
Why did you include that many traits that just plain increases experience awarded, in normal play they are next to useless, unless they are overpowered in which they seemed in my last test through them, have a save of a game with my lvl 3X sovereign poking around beating stuff in the face. All due to starting off picking all the experience boosters (custom sovereign starting with +25% experience gain, and +25% experience gained to the group she is in, on a medium sized map with dense monsters).
Seems so much more boring playing a warrior class character, since now I don't even have attributes to relate to, makes the character stat block look rather empty on a warrior's path.
Another question is if the game is supposed to be designed about having 100% encumbrance, because I pick the "Strength" perk for ALL my heroes now, due to it ATLEAST adding a +2 inititative due to encumbrance. Meaby I am doing it wrong again,
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Any thought's out there? cause I feel mages was buffed with the lack of proper warrior perks, though I didn't check out the Assassin.
Sincerely
~ Kongdej