I just thought that a vasari player can Kostura the planet and drop some of his fleet in there to kill his novalith. And phase jump out the same way.
I posted that already, see my post above.
Actually as a tip a marauder with that hotdrop is usually a good addition because it pretty much guarantees a save retreat (stabilize phase space and inhibitor negation).
Comparing the Deliverance Engine to the Novalith Cannon and the Kostura Cannon, both cannons are immensely more powerful then the Engine. Even with the Kostura's limited in-system shots all you have to do is colonize one planet and pour your fleet into whatever enemy planet you shoot. Along with the disabling effect of the shot the Vasari could dominate the game, that's if the TEC don't build Nova's and one-shot the Vasari planets from another system of course
To the Nova in late you almost always build SB's as Vasari personally I think it's the best of the 3 SB's since it can move and assist any fight with it's massive guns going Aux Gov is almost always worth the investment even if no Nova spam occurs.
Now we come to the Deliverance Engine. This weapon is wonderful if you build 5+ of them and set them on manual fire, and you're willing to park your fleet in neighboring planetoids while you wait for your target to get hit. But to be hampered by a simple broadcast center is a bit bleh as opposed to the other 2 where there is no way to counter it.
You can counter Novas to an extend with Aux Gov upgrades it just comes at high cost.
The Kostura is the only one you can't counter and in my opinion it's by far the most powerful of the 3. I'm not sure but i think you can actually fire it to other solar systems just phase stabilizer jumps only work between nodes in the same system.
The problem with the Advent weapon is that it only works with a fleet to assist an assault for everything else it's pretty much useless.
Now back to the Nova since this thread was supposed to be Nova feedback.
Regarding the strength of the other super weapons how long do you think the debuff should last or changed to bring it in line with the other 2 or should it be changed at all?
As i stated above right now the Nova is not that op but thats considering the bug that the trade debuff isn't working at all at least it had no effect in my games (checked trade income /sek on all planets affected by the debuff still got the same amount). But i think that a 30 Minute debuff is to long especially with a -100% Trade component since the Nova has a 6 minute cooldown would be op.
Edit: i need to change something just found out the debuff is working in the game i'm currently playing and it reduces the trade income of the planet by half. Still 30 minutes seems pretty long for me a bit too long.