{Gameplay} Starbases should mitigate or contribute to culture. When entering an enemy solar system it is incredibly hard to get enough culture to colonize the first planet.
Advent Starbases can get an upgrade to do this. The others should probably have supression when upgraded, like capital ships do.
{Gameplay} Titans should be at the front of a battle to destroy a titan or a starbase. What happens is that they stop at max range and your cap ships get even closer, resulting in you losing cap ships at a prodigious rate while the titan, with a lot of HP, doesn’t get hardly any damage.
You could move your Titan in first manually, but Starbases can attack four (five if upgraded) targets simultaneously with ALL of their weapons. So even if you do that, your weaker ships are still going to take a pounding. There's no way to make your Titan soak all of the attacks from the Starbase.
If you're playing as TEC, the Ogrov Torpedo Cruiser can fight it from outside the Starbases range and are the best SB killers in the game.
{Bug} Have a lot of ‘stuck’ ships in planets. For example, I will attack a planet, move the fleet and one of my Cap ships will ‘stay’ in the grav well. I try to move it but it doesn’t work. It doesn’t actually show when you zoom into the grav well and if you double click its info card the game spins you out into some blank part of space. The only thing I can do is scuttle the ship and build a new one. This also happens with pirates and enemies as well, giving you a game long ‘your planet is under siege’ warning. Nice militia bonuses for no reason though J
Apparently this was just fixed by the devs, so it should go away soon.
{Gameplay} The Titans retaining their XP after being destroyed makes no sense. If the crew dies then so should the XP, just like Cap ships. Or at least you should pay a 50% penalty when building a new one and lose half of your previous XP.
Agreed.