WeaponClassType: found on TITAN
FLAK
PULSEWAVE
PHASECANNON
POINTDEFENSELASER
WeaponClassType: found on non-Titan
AUTOCANNON
BEAM
*CAPITALABILITY
FLASHBEAM
GAUSS
LASERTECH
LASERPSI
MISSILE
PHASEMISSILE
PULSEGUN
*PLANETBOMBARDMENT
PLASMA
WAVE
SPIRITBLADE
*INVALID
WeaponClassType: Unknown, not on anything, are they still used?
DART
ION
CHAOSBOLT
I'm sure I missed one or two or more types, but I only glanced over stuff in notepad++.
Can we finally add new weapon classes or not?
Pirates bonus "Invalid" weapon type -which I figure bonuses every weapon type.
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Experience with Trinity -at least Entrenchment is if pirates are given research with a base value, like "WeaponIgnoresShieldsAdjustment" of 0.200000 for autocannons, missiles, etc... , then even the militias receive the bonuses because they share those weapons.
Pirate research is all tier 1 (requires a lab) and some are 10 levels of research taking 1 second + 1 second per level and some additional credits like normal research, but how do pirates have 1 military lab or do they cheat?
All the pirate research is in the same location, which at least in Trinity dev.exe threw an error that stuff was in the same position, which actually only occurs if research is in the same location in a playable race. Question is... 4 armor, 4 hull hp, 1 range, 4 weapon damage and the FINAL upgrade...Each of those RESEARCHSUBJECT_PIRATE_WEAPONS is 10 levels and gives 0.10 bonus. There are 4 of them. If AI researches all of them is it only getting 100% bonus to damage or a 400% bonus to damage? Does AI research these, has anyone seen pirates get stronger after 2 hours; do militias get the bonuses as well? Can someone tweak the GSDEF pirate section like below to see if the pirates research and if so, just how powerful the pirates and militias get:
player
designName "Pirate"
inGameName "IDSScenarioPlayerNamePirates"
overrideRaceName "Pirate"
teamIndex -1
startingCredits 100000
startingMetal 30000
startingCrystal 10000
isNormalPlayer FALSE
isRaidingPlayer TRUE
isInsurgentPlayer FALSE
isOccupationPlayer FALSE
themeGroup "SpecialNPC"
themeIndex 0
pictureGroup "NPC"
pictureIndex 0