1) It would like the sound of the approach of the enemy will no longer trigger the approaching ship types such as scout and missionary colonialist in the star system player. In fact, they do not pose the threat, and the sound is annoying and makes distracted by this change. Especially important on large maps.
2) Very often, the AI surrender prematurely for unknown reasons. And in fact it has a huge fleet, a good base and good prospects fight on. Please reconsider putting AI scripts and output them from the game.
3) After hours of playing 5-6-7-8 notice that kind of thing that the AI starts to build a huge amount of scouts, and accumulate them into a single system. Comes to 70-100 ships scouts. And they will not fly scout. Just standing around doing nothing.
Perhaps this is due to the fact that already explored the entire map and AI no longer need this type of ship, but he continues to build scouts.
4) After hours of playing 5-6-7-8 notice that kind of thing that the AI is no longer "active." He residues accumulate fleet of 3-4 systems and does nothing. Planet passes in the attack of another enhanced AI, and then none of them flies colonize it, which is why such "unnecessary" and let the world easily available to the player.