planetary millitia: planetary upgrade adds a small planet bound fleet that can't move from planet
very expensive also cuts a huge percentage of planetary income can also overspend over tax rate
would need to be able to unspend or dismantle this fleet
doesn't count towards your fleet supply
good on boarder worlds
ie would only be able to support a world with a full blown millitia fleet for every 5 planets you own
and tax rate from these 5 worlds would goto feeding this millitia
can turn it off buy checking which level you want
no millitia 0% total global tax rate - small fleet light ships corvette level 2-5% global tax rate- medium fleet heavy cruisers added 2-10%- heavy capital ships added 20-33% global tax rate
the addition of fleet formations would rock ie bonus to fleet on defense or assault
extra star base levels
researchable very expensive
3 different starbases
1 defense for border worlds meant for defending a world can cope better at defending blind spots
maybe has a planetary shield built in can't bomb planet till it's dead
no income possible
boost planetary millitia by percentage per level
hard to take down but not alot of damage output
made to last and keep things in the gravity well safe
2 planetary buffer population trade construction minimal weapons or defense
almost acts like a second world
3 offense something that you build in a hostile gravity well meant for assault
weak armor vunerable while building long range heavy weapons massive damage
no defense all offense
terraforming turn your worlds into lush planets
research opens it up
planetary levels
very expensive takes a really long time metal and crystal overtime until finished and tax income nerfed while terraforming
also the reverse turn it into a dead asteroid through weaponery or planet bombardment
titans are too strong change them into a a moving starbase that can move planet to planet
like a movable homeworld or something
fleet supply income reduction is based on your actual fleet usage
instead of researched levels the levels only allow more ships
more ships equals less income less ships more income