I am into my 10th hour of playing a huge game with my buddy. Here are some more issues that we ran into:
1. My rebel titan does very little damage with Snipe. I have three levels of Snipe and Overcharge. It is supposed to do about 6000 points of damage. I get about 500-600. Horrible waste of tech and resources, at the moment. This happens when shooting at other Titans and at Cap ships. Probably normal ships as well, I was just noting this when my titan was engaging an enemy titan and fleet.
2. In the game, I saw instances of enemy structures and ships with more Hull than their max. There was a colony ship with 112% hull. Another time there was a structure with about 110% hull. Don't remember what it was though.
3. A pirate base owned by my buddy had some rebels come to it and I got a message that my planet was under seige. Quick jumping via the message interface showed it to be the pirate base he had taken earlier and some ships had jumped in. Not MY planet under seige.
4. Ships cannot attack resource mines in locations without a planet such as asteroid fields, space junk, and nebulas. My titan was in a space junk location that had a mine and it was firing at it and of course doing zero damage. But it was using its snipe and antimatter uselessly. ** I think that mines in ALL locations should be fair game as they are in planet wells to attack. **
5. My rebel titan was going after a cap ship, this happened several times, and firing its missile barrages. The missiles could barely catch the cap ships. I fact the cap ship was able to almost cross the entire gravity well by the time my missiles finally caught it - as it slowed down to jump out. The missiles should definitely be faster than the cap ships at least if not most ships.
6. My titan finished a battle with another titan and cap ship and won...no thanks to the broken snipe function, and was damaged and with low shields. I was watching and the passive regen was not working...or so I thought. After some time, I saw a huge jump in shields, almost double in one instant. They were at about 2700 then later after some time and me watching, it jumped to 5400. Strange! Is this a bug as the hull and shields to not continually regen like other ships or is it intended to help neuter the titans somewhat?
Finally, some things I think should be added.
1. Because stars have certain properties, like the blue one in our game disables passive regen, it would be nice that if you highlight a star, other than getting its name, it would describe it attributes.
2. I think that resource mines in ALL locations should be fair game as they are in planet wells to attack.
3. Since there are now two factions for each race, how about a way to know what faction each player is in the diplomacy window. As it is, they are all human and you cannot determine what faction unless you meet some of their specific faction related ships in combat.
Thanks.