50% is just a ballpark number...i'm sure it would be balanced to be far lower, for more capital ships. If it was a 5% chance at ability level one, then it increased by increments of 5% per ability level then you would get a 20% chance max to influence a titan. So with 5 capital ships of the same time the titan could be effectively limited in what it could do. To be fair, the game already has this counter in it, 5 dunovs will not only render a titan helpless, it will do so while doing significant shield damage.
This changes tactical risk assessment. Or in other words, the titan warps into a situation and the player knows the risks, yet the player can still choose to do so because they can overcome the potential hazards, based upon what they know. this can turn against them. Certainty in combat is a false dream, its all about adaptation at a moments notice.
This idea only adds finesse to the decision making in the game, and makes predictability in some cases a crapshoot. Yet the overall strategy would be little impacted by this. This is not nearly the game changer that you think it is, chance abilities can be quite effective. Its a well documented fact that random chance is quite fun indeed. I recall world of warcraft using this quite heavily in their more recent class abilities, and to a very great improvement to the game I might add. The critical hit in wow also was a huge seller, a random chance ability that you had control over that blasted big numbers onto the screen.
I see your point about the quantity of capital ships...
Yet, remember, titans have incredible fleet destruction capabilities. It takes a moment for your rebel titan to blast your fleet to kingdom come. It takes a few more moments for most of the other titans we've seen to blast the fleet to kingdom come. Tec titans will last a while vs any opponent, they are tanks!
I would say as a general rule disruption abilities should have a far lower % chance of success, perhaps you have a 10%-20 chance total at ability level 4...in this way multiple akkans would have only a chance to disrupt. Any fleet that focuses on too many capital ships will be firepower starved anyways, its always been a really big balance of fleet capability vs fleet firepower. TEC Titans are great in that they don't really sacrifice fleet firepower at all, in fact they ADD heavily to fleet firepower.
The point being, a few capital ships could deter a titan if they are of the proper configuration. Adding different ways a titan could be countered won't negate their influence in the game, they will ALWAYS be effective at what they do. Ships that limit them will become targets of priority, and depending upon the strategy these priority targets will change.
As it stands for the TEC, the dunov is public enemy number 1 and will be recieving the brunt of my fleets firepower. this will get old after a while.