The Kol Mesh:
Weapon-0 has hardpoints for front only
Weapon-1 has hardpoints for front, back, left, right firing
Weapon-2 has hardpoints for front only
Those can't change unless you edit hardpoints, which I'm not explaining. It's not relevant to discussion.
You can edit:
attacktype
damageaffecttype
damageapplytype (beams/flashbeams are overtime, all others are backloaded)
damagetype (physical or energy -only advent matters since they have the ability to boost Energy weapons)
WeaponClassType
The damageperbank if there is damage there above zero, then there are hardpoints. If 0.000000, then no hardpoint so don't give it damage.
The other information you can learn about by looking through all the races capitalships and their weapons.
Anyway, what's in pastebin has forward beam, F/B/L/R beam and forward lasertech weapons.
http://pastebin.com/qkZdxVxC
Copied the first weapon group, pasted to notepad, gave DamagePerBank (F/B/L/R) 49.5. Now it is a beam that fires every 4 seconds for 49.5 damage per shot. But GoaFan points out, that doesn't help one bit.
The Vanilla Kol BS second weapon group is the AutoCannon and does fire front, back, left, right. I take the material in notepad and copy it over the second group in the Capitalship_TECBattleship.entity. Saved and you have what's in Pastebin there.
Check other Capitals and Frigates for how the different weapons are laid out.