There is a slight issue with giving starbases the ability to fire on strikecraft -they turn and pitch to fire on them making for some strange tilting. Giving too many units flak AA abilities and races that are strikecraft dependent for damage lose their edge.
Entrenchment Tec Fighter & Bomber
verylight armor, 1 armor, 60 HP / light armor, 2 armor, 100 HP
Advent Fighter & Bomber
verylight armor, 1 armor, 40 HP / light armor, 1 armor, 75 HP
Vasari Fighter & Bomber
verylight armor, 3 armor, 85HP / light armor, 5 armor, 140 HP
FlakBurst does 30/45/60 damage in small area to infinite number of strikecraft.
TK Push does 20/30/40 damage, nerfs movement and hurls them away.
Antifighters are a real necessity to stop fighter spam -or get firepower and kill the carriers so their squads decay off.
To OP: The way cruisers are set up, they are single weapon group only. Additional hardpoints would look awkward.