I think that it's better to receive more feedbacks about one product in order to improve it, than selling the game, for the moment, and only for the moment, to some more users...
Because the users who already preordered the game are soase enthusiasts, and they represent only a little percentage of all the customers who will buy the game. If the strategy of Ironclad Games is to have more preorders (How many? 20? 40? 100?) fine, but I think that what this developer is really interested in is selling the game to as many users as possible, and once the final product is out, there will be THOUSANDS of potential customers and not just a few enthusiasts.
Be careful with what you do, realeasing a final product that needs a lot of updates would cause you a much greater loss than the one caused by SOME users who didn't preorder the game.
I am not angry, but this is a decision that doesn't make any sense to me. I know you want to give a prize to those people who pre-ordered the game, but believe me, that's not the right way of doing it. I am happy that some customers pre-ordered the game, but you can find so many different ways for rewarding them, Which I think is something fair after all. but not giving the opportunity of trying this beta to other users, I am talking about users who already bought diplomacy, is just something that goes against you and against your profit.
Why is it right to NOT allow users who DIDN'T buy diplomacy to try the beta? Simple, if the beta presents a lot of bugs or the game is still unbalanced diplomacy customers would understand those problems and send feedbacks about them, normal users would not. This is true only if the game presents a lot of bugs or is still unbalanced, otherwise it's always better to allow everybody to try everything, which would be some sort of advertising.