I have been playing a 2 v 2 loyalist vs rebels for the past 2 days and here are my notes so far...
1.) Titans
- Need to fix broadside attack on the Ankylon as the beams do not fire from this position. Consider allowing back and front 2 beams to fire while broadsiding so it would be just like a frontal attack?
- Engagement range and weapon range definitely needs to be addressed. As encountered by everyone else, my titan has the habit of staring at enemy structures menacingly but no more.
- Allowing a titan to enter a fleet totally messes with the synergy, the titan takes up position far off to the side of the fleet instead of the middle and it seems when the engagement range for the fleet is set to local area half the fleet stays on one side while the other fights the battle. I made the titan and the fleet to separate entities and used ctrl [#] to command them together.
- Info card does not state the amount of damage done when bombing planets
2.) Boarding ship
- Only encountered this once since it's rare to capture a novalithe but I managed to do so while I was attacking a planets grav well, it properly switched to my alliance and repaired itself but I couldn't use it. I captured the planet with no luck, I then realized I hadn't researched novalithe cannon's for myself and did so right after however, the big gun just sat there with no other option but to scuttle it...
- Demolition team upgrade, don't like it...I never put a single point into it...don't blow up my ships! If I'm looking off at some distant battle I don't feel comfortable having the AI decide which ships are allowed to live and be repaired or be destroyed with a small chance of it damaging a nearby ship.
3.) AI
-By far the wonkiest part of the game was how the AI players conducted war. I set the rebel comp's to unfair difficulty and watched them build two capital ships that promptly had a change of heart and became mail ships between their home world and a nearby asteroid. They spent the entire game going back and forth, my ally loyalist comp followed suit.
-Actually the entire game I saw no enemy or ally cap ships out and about, only pirate vessels, frigates, and cruisers attacking and defending outer worlds. One note of interest was my ally built his titan and attacked one enemy home world with a small fleet, I felt very proud of his achievement, so much so that I assisted him and stole the planet as payment. His fleet left the planet but left the titan... it is still there to this day...(I play games in chunks of time...).
-The enemy did nothing with their titan. I made my way deep into enemy territory and one jump away from his home world I encountered his titan, level 1, sitting in front of it's cradle. It couldn't even bother to pretend to be useful and become a mail ship like the other cap ships...
4.) Conclusion
- I like the titans, they feel right, like just titanic and powerful enough.
- Corvette's are cool but I feel like they could use ability upgrades like flak burst or something and then they would truly be the corvette's of Homeworld 1 and 2.
- If the AI is fixed this game is gonna surpass epicdom in record time.