I just want to know why its needed to have on one side completly -free from any diasadvantages- parallel build inside environment when a Mine, Farm, Shrine, etc. is not connected to my city. I just build everything, it has its own queue not influenced by anything else build in the city.
If I mistakenly connected the Mine/Shrine/Farm/etc. before its build it uses the city queue which influences my build queue.
Why do we need 2 logics for that? One completely desicision free: Build always/No Costs/No City queue needed and on the other hand the same things using the city queue.
This is 1) not logical 2) not fun and 3) difficult to understand for new players/Make things complicated for no reason
so why is it in?