I vote good. I know this is a work in progress and I love what I am seeing.
As far as I can see I think it's getting better. However it's not close to being a very good game.
I also agree with many people on this thread that the Channelers all look the same. They are without flavour. Frankly they are boring. They really need pictures that make them apart and they need technology or magic or peasants that set them aside. Otherwise there is no point. Hate to compare it with MOM but when you were choosing a Magic user you were choosing a character with traits. That is what I am looking for. Frankly Fallen is not close to this.
The map is beautiful there is no denying it. Keep it up it's incredible. I would add an aura around each factions so we can know who is who at a glance.
The monsters are still way to stupid in the overland map. (I am betting this is a work in progress) I thought I mention it anyway.
The tactical map and battles still need some work. I want a play a game of chess not checkers. I want tactic to exist in these tactical battles. I don't see why we could not have a spell that creates barriers in the tactical battles. If I can bring down mountains I can't see why I could not create one during battle to help me out. I think this game would benefit from a tactical battle that is more involved. People who prefer simple can always auto resolve. There is definite room for improvement. Bonuses depending on where you are fighting are a must too.
The magic icons in the tactical battles are not very user friendly. I always have to check each icon to find out which spell I want to cast. I prefer a book or a list but icons? BEURK.
I still have a hard time understanding what I am building in my city and what benefit it gives me. + production here + unrest there. I wish it was easier to understand. I start my city on the first turn, then I start creating an army. Why waste time building stuff in my city I can't create anything else during that time. If I understood more what effect each thing does it would be helpful. I guess that's what a manual is for. I might have to wait for it.
I want global events happening like in Galciv 2. Something to spice up your game. Example The X channeler baby got bitten by a bear and the bear was wearing your collar and tags. Guess what,,, you are now at war... Something like that.
How about if your main Channeler starts sucking you can get Heroes going to the enemy?
When using pioneers I have a really hard time figuring out where I can build. I never see grains and such even though I click on the button ton see it. Wish there was a simpler way to do it.
I agree with some other posters that I too would welcome paper doll system for items.
Creating cities, I really loved the way MOM did it. It was simple and very effective. Depending on who founded the city you could build certain things. Depending on where it was situated you got certain bonuses. I wish to see this in Fallen. I do not recall in Fallen, but when we conquered a city do we get different buildings? I'll have to conquer somebody tonight and find out.
When you level out a champion seems to me that the level up bonuses are not always on target with the genre of Champions we are building. If I want a mage I certainly do not want Strength bonuses. Maybe the bonuses could be rework to take this into considration.
We should have a spreadsheet window that gives us access to all our cities and outpost, and another once that gives us access to our troops. Champions and a tab for normal units. and another for trained creatures. This way it would make it simple to find them on the map. When you have one it's easy when you have 50 it's hard to find them
I admit I do not know much about programming games and all. But I wonder why stuff that made Galvic 2 a great game are not used more in this game. Different tech trees for each factions, spreadsheet data, I could keep quoting others but I think you understand.
I vote good. I know this is a work in progress and I love what I am seeing.
Keep it up. All Hail the frog!!