so, no research that disables other research in the tree? If that's the case, that's crap. Damn. So when setting up the match, in the player selection, you select then and there if you are loyalist or rebel? I, and perhaps others, were figuring the same old stuff in the tech tree -military, civilian, defense, the diplocrap, and then Finally faction where if you clicked "Loyalist", then the "Rebel" option was shutdown.
Meh. Just a player entity file with a couple of different entries. Shit, could be done with entrenchment. TEC Rebel -has some ships unlocked that have advent and vasari goodies. PSI Heretic -ships with tech and vasari elements. Vasari Appeasers -ships with TEC and Advent weapons or other fun stuff. A modder could put something like this together in short work -just look at the stuff modders are doing now. New meshes are always in high demand and so few to do stuff, but $40 bucks for Entrenchment Plus.
Time and again, I've been told that "Gifting" players with 3-4 tiers of completed research can't be done. Sure you can mod the hell out of things so no ship requires research and players start with base level bonuses of 6 armor, +50% hull & regen, weapon bonuses and whatnot, but that's through modding and not a game feature.