Bug: Turn 157of an Epic game on large map game crashing has gotten out of hand. My last save game was made after having won one battle in the turn (since the several previous times I had won the battle the game crashed during the next one). However, the game still crashes as my second unit performs its first attack on the enemy. The crash takes the form of a lock up where the game consumes essentially 100% of one CPU kernel while allocating additional memory, and it doesn't seem to get back. Windows brings up an Unresponsive Program notification. I've tried to start from this save twice (and I've started both from my latest save and from the latest auto save prior to that), with the same result. The game was started using 0.77 b.t.w. The crash frequency increased the longer the game was played, and it's only towards the end it has started crashing in combat (previously it was associated with end of turn, frequently with premonitions in the form of graphical map features going missing or being distorted shortly (in game terms) before the crash).
Suggestion: On the tactical screen, display the number of each kind of shard controlled e.g. on the upper frame. This is useful as the strength of some spells depend on the shard count.
Suggestion: Since heroes now can get various disabilities from falling in battle, it might be interesting to provide a curative potion as potential loot (but not frequently enough to always get rid of all disfigurements).