Did you read the post, though? I only asked for an ironman option that you could check at startup... Like there is in some other game (Armageddon Empires, Chaos Gate, Warlords Battlecry 3, Dominions 3...). It's not about feeling I shouldn't, it's just not the same at all when you know you cannot do it.
Sure, and I'd be fine with an Ironman option that you check when setting up each game. I played Mount and Blade that way and enjoyed in thoroughly.
I guess I shouldn't have quoted you directly, since my point was meant more broadly to the original topic point of having a metagame system that rewards no reloading. Mandatory save game gimmick systems are changing the game for no real purpose. Whether I'm allowed to reload constantly or not is irrelevant if I'm punished for doing so (and call it what you want, but rewarding one behavior and not the other is no different than a punishment for the undesired behavior).
Kantok, the beauty of the system is if you reload all you like, you'd benefit from doing that, if you don't you benefit in a different way. The idea would be to pitch any bonus at a level where a reloader (or someone who only has short play sessions) is very definitely not punished for doing so, heck the stability question is a good one. Rather, subtle positive reinforcement to encourage players get over 'save-scumming' everything in the game. Heck, I know I do it and have done plenty of times in 0.77. Some games, like the classic Baldur's Gate 2 practically force you *to* save/reload to get past certain encounters *cough* demi-lich *cough*.
You are punishing those that reload, no matter what you call it. Even your terminology shows that you're idea stems from a disdain for people who like to reload often. "Save-scumming".
And I'm not willing to accept the stability argument. This is a professional game studio, albeit a small one. Stability in saving and loading is not a question and should not be gimmicked around. It's expected. No game should ever be released until the core basic systems are rock solid. Particularly in a game designed for one game to last many individual play sessions.