I would like to see more magic in FE.
01. Expand the magic tech tree with more branches
- Research to unlock more books which in turn unlock traits that allow you to advance in this book
- Magic Specific Buildings such as a Tower of High Sorcery that give a bonus to reseaching magic; but no bonus to civilization or war research
- Add a book of magic that requires crystals to cast. Cast a spell and it shatters a crystal in addition to using magic.
02. More spells and scrolls to discover via questing and treasure
03. In the tactical screen provide a higher contrast highlighting of an opponent that is casting a multi-turn spell.
04. I would like the opportunity to research and unlock additional magic books.
- Book of Nature - a specialized subset of Earth Magic that deals with plants and animals.
- Book of Spiders - you already have spiders casting web and spider creatures, so create a book of spider magic that also unlocks a specific building or two (Giant Spider Nest for spiders mounts that your troops can ride)
05. More uncommon and rare magic traits.
- Trait that unlocks a spell (rare) not in the standard magic books
06. More tactical battle spells that affect the battle
- Reduce visibility of both players to 1 to 3 tiles (a thick fog, or dark smoke covers the battlefield)
- Render 25% of all tiles impassible (Earth)
- Change terrain to damage charging mounts (Earth creates stumble holes in the ground that can cause horses and worgs trip and fall)
- Raise terrain - that gives units atop it a bonus (Earth)
- Sinkhole - causes impassible sinkhole to appear in 1 to 4 unoccupied squares on the map (Earth)