Quoting AaronLP, reply 2ya myfist0 made me aware of it the other day and i completely forgot lol dam uni work, maths maths maths maths electronics electronics electronics etc lol thanks
EE?
if by EE you mean engineering then yes im studying aerospace, astronautics, space and technology degree
i know its a mouthful lol
Quoting AaronLP, reply 5what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.
3ds Max and .obj. Softimage will import .obj without issue.
ok so use 3ds max is the modeller and can save to .obj type and soft image is the importer. thank you.
Quoting AaronLP, reply 5what program would you recommend for actually modelling the ships and which format changing program incase the modelling program saves it in a different format and there is not an option for .XSI.
There is no right answer to this, it depends largely on personal preference, how familiar you are with the program, and if you don't already have it how much it costs. 3DS is widely used in the industry, XSI was apparently used by the Sins developers, etc.
well price and user friendly would be the things for me, as this will be brand new to me.
Quoting AaronLP, reply 5what program would you recommend for actually modelling the ships...
Why limit yourself to one single program... each 3D software have they strong and weak side...
As myself, i use wing3d ( free ) for modeling... meshlab ( free ) for check the model for potential mistake... UVLayout pro ( not free ) for segment/UV optimization... UVviewer ( free ) for create the map template... Gimp ( free ) for texturing... notepad ( free ) for hardpoint... somebody else make the xsi stage because xsi mod tool hate me...
There is a lot of free software and demo of the non-free software... try a lot of them until you found the one ( or these ) that you like...
ok ill give it a go 