Hi,
first of all, sorry for the entirely too 'noob' question, but I can't seem to figure something out about adding new ship to a mod.
I've been playing the Star Wars Requiem mod for a while, and for a LAN game, decided to mess around the ships strenght/armor and stuff. That part was quite easy. Then I decided to add new ships to both factions of the mod. For one of them it was quite easy, because the mod author had already built in the ship I wanted and all the entity files for it were present, it was just absent from the player entity file, and hence couldn't be built. Added it, and voila it worked.
But now, I'm trying to make a powerful torpedo launcher. I basicly duplicated the long range missile Frigate entity. Tweaked the settings so it would fire a single very powerful missile every now and then... nothing too complex. But now every time I try to enable the mod, it gives me a minidump. I can't find any info on what files exactly I should tweak to make this work. I mean, I've got a duplicated entity file, with modified value, I added it to the player Frigate List and adjusted the number accordingly. I saw that in the main folder of the mod there is a entity.manifest file containing a list of every entity file of the mod/game... I tried addning a new line pointing to my new entity file and adjusting the total number of entity file at the top (+1)....still no luck.
Any Idea what I'm forgetting to do? sorry again for the stupid question...