Didn't think to check the mesh files...
I haven't modified any of the mesh files previously, considering there is no "sun spot" when usind the standard dds files I didn't think I would need to.
The standard un modified material portion for
Planet_Desert_0.mesh: Planet_Desert_1.mesh:
are the same
Material
DiffuseTextureFileName "C:\PlanetDesert01-cl.dds"
SelfIlluminationTextureFileName "C:\PlanetDesert01-da.dds"
NormalTextureFileName ""
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffe5e5e5
Emissive ff000000
Glossiness 5.000000
and Planet_Desert_2.mesh: Planet_Desert_3.mesh
are the same
Material
DiffuseTextureFileName "C:\PlanetDesert02-cl.dds"
SelfIlluminationTextureFileName "C:\PlanetDesert02-da.dds"
NormalTextureFileName ""
DisplacementTextureFileName ""
TeamColorTextureFileName ""
Diffuse ffffffff
Ambient ffffffff
Specular ffe5e5e5
Emissive ff000000
Glossiness 5.000000
Planet_desert_home.entity refers to
meshInfoCount 3
Planet_Desert_0.mesh: Planet_Desert_1.mesh: Planet_Desert_2.mesh:
so not even sure why Planet_Desert_3.mesh exists...
I will try playing with :
Specular ffe5e5e5
Emissive ff000000
Glossiness 5.000000
I find it odd that they refer to C:\ *.dds None of the other .mesh files I've looked at have had a path designation...