As there are many interesting mods for sins i wanted to make a crossover like Theophantus is making, but with some differences. Because of the 2 gig limit Theophantus choosed to pick a little part of each mod to have 6 races max. I didn't realized that the 2 gig limit was so inevitable ( i thought with my windows 7 x64 and 6 gig RAM that it wouldn't affect my mod ).
My project was to add all the races of all mods to one very huge crossover mod. ( for the moment i have done 7DS + Requiem + SGU so my mod have 10 races with the vanilla ones ). Actually i have no dump crashes but something tells me i won't be able to add more like star trek or BSG ones and the REP and CSI ones from SOGE ).
So i'm wondering if i can try another way to do it. I have thinked to make all this in separate folders i can activate/desactivate for a new game. So i must delete for each mod loading screens and all common features to prevent the mods to interfere between them.
I think i can do like this :
A common folder with 7DS and common merged files like string, GalaxyScenarioDef ( for planets ), sounddata and other common files to all mods.
A folder for each mod ( Requiem, SGU, SAO2, 13th tribe, SOGE, Vanilla )
At each game i would choose to activate/desactivate the mods i want in the game or not, to play for exemple SW vs BSG and next play SOA2 vs BSG and so on with common folder always activated.
So as my title said ... do you think is possible ?