it's a damn shame too. Would be fun to have maybe 10 wormholes in one map and no matter what one ya fly into it'll randomly spit you out wherever it pleases. Alas, it's like this(I think) because of the trade system(impossible by design for functionality purposes and such) don't fret though, just stick enough wormholes in one central area pointing out to different ones, you can even "stack" them in the map editor so as to make something of a "wormhole column", I do it with nebula(nebulai?) on some of my maps, the only drawback is when they phase jump from one to another, best have something attached to all of them sticking just out to the side, or have alot of something sticking around the sides linking them together making the wormholes touch, but never connect(by phase lanes). You could also try sticking pirate bases around it as well(sorry, I'm a fan of heavy obstacles and neutral factions). Mazes add some extra difficulty also, stacking suns gets a fairly interesting effect, especially if you stack two complete systems over one another and have their planets inter-connected, lots of vertical phase jumps and difficult orientations for collective jumps, pisses off pirates and AI in general though(they seem to dislike the Y axis
)