Quoting Cruxador, reply 23
Quoting TheProgress, reply 17What purpose does fluff have if it serves no function?To be interesting.
Allowing your hero to add bandits to his group is interesting? I'm sorry but I find it to be utterly unoriginal: now instead of just being able to hire from one group of people (heroes) you can hire from two!
what about hiring... Fallen heroes eh? that's something we currently don't have, all you can hire for heroes is... humans... er or as the Fallen call them... Manlings.
And... yes... we have mods that allow us to hire Fallen Heroes but it just seems to me... that the idea of Fallen Heroes slipped past the developers when they were thinking up the whole hire-able hero mechanic of the game, and yeah sure... this would make even more sense if humans/kingdom could only hire human/manling heroes and Fallen/Empire could only hire fallen heroes.
oh here's another...
taming wild creatures eh? you see all these monsters/creatures roaming around, well... what if you had a trait that allowed you to tame them, but of course you would likely have to defeat them and at the end of the battle you have a by X% chance of actually capturing and taming the beast.
Edit:
hrm... just realized maybe I should have taken time aside to actually put these idea into play... by actually submitting them, eh oh well. Maybe the developers will still put in more traits later on and might actually take the ideas that others are putting forward. Of course certainly won't expect to be notified or commended for coming up with the idea.
Granted... the current one... the one the developers chose or rather the community voted for was the best that someone could come up with and all others weren't just as attractive. Luck of the draw eh? I didn't follow the contest so I have no idea what other possibilities for traits there could have been.