I`m seeing alot of talk regarding 3ds.
Why not BLENDER or MAYA?
Maya vs. 3ds Max
nvm
Hehe
Know that you can use ANY modeling program to create your mesh. Be it 3DSMax, Lightwave, Maya, Blender, etc. etc. However to make it ready for import into sins you must finish it in XSI. This is mainly because of the tangents, and the way XSI assigns materials to the mesh. Which means your modeling program must be able to export into a format XSI can import. .OBJ is a good choice. If that fails then Direct X format will work as well. I have had bad luck importing .3ds into XSI. The mesh becomes corrupt, and I don't know why.
Major Stress
Well, Tobi from the Babylon 5 mod use Cinema 4D for calculate the tangent...
XSI is mainly needed for hardpointing the model... and create a good file format that the convert exe can use...
can't you also export to .mesh from 3ds max with the script? or do you still need another program for tangents?
BUT how do i extract meshes from sins of a solar empire and use them in either XSI or Blender..
Neither program can access mesh files..
[Tutorial WIP] Import Sins Models to XSI
Thanks man..
This stuff is truly daunting..
You dont know the half of it
Your name says it all
Finishing up some abilities while i`m sorting the modelling software.
I`ll be getting in to the modelling and video/audio capture shortly
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