Yeah i figured that bit out.
I had been accessing the wrong string file. I updated the string properly and i made a new ability and updated the manifest file.
Everyone worked fine- except i didn`t get the logistics bonus i had added to the ability file.
Gonna look more into it..
UPDATE:
I`ve reconfigured the Resupply ability for the starbase. I can prob make this into a passive ability for the starbase that provide 200 additional supply and 1 extra cap ship slot.
It`s not really what i wanted though.
I`ve got everything working except that the game seems to skip the lines in the "abilitydeploystarbaselog.entity" that indicate there`s supposed to be a logistics bonus. Gonna look more into. If it can`t be done I`ll opt for the passive starbase ability.
*The above update is a gross mistake i was working in 15 documents simultaneously and going way to fast for my own good. A passive ability solution is almost certainly impossible.
UPDATE 2
I`ve made some miscalculation.
This is the situation
I have My "abilitydeploystarbaselog.entity"
This is activated By "FrigateTechStarBaseConstructor"
The ability activates the Starbase "StarBaseLog".
STRINGS AND MANIFEST SHOULS HAVE BEEN SORTED BY NOW.
My constructor still spawns without a visible "construct StarBase" hud icon. It Says "String Not Found" in Large white and "Not Researched" in red underneath.
Research prerequisites are met and the strings are all there- i just don`t understand. The hudicon should be there..
UPDATE 3
I`ve managed to reduce it to an instance of "String Not Found". I have no earthly idea what that string is not found though.
And it`s only for the construction hud icon the string is not found.
UPDATE 4
I`ve manged to shuffle things around and i now have the hudicon where i want it. Still a "string not found" error right of the icon where it`s supposed to say "Construct Forward StarBase"
Still can`t deploy the base. If i remove all the research stuff in the ability file i can make it work, but it would be better to have the supply modifiers located in the actual deployment file. It`s still supposedly impossible and i have a backup solution, but since i`ve made som progress i`d like to see what i can get away with.
UPDATE 5
ALMOST THERE
I now have the option to build two different starbases with my constructor. The Argonev and my own forward starbase with logistical benefits.
The only problem is- when i click to build the unit moves to the build location then doesn`t do anyting.
He`ll build the regular base, but he won`t build the logistics base. Only moves to the designated build location.
Any ideas?