the files you will want to alter are the
RESEARCHSUBJECT_MAXCAPITALSHIPSrace#.entity
files where race=PHASE,PSI,TECH,(for the race being played/ai)(can be different for TC mods OR added race mods)
and the # is 1,2,3,4,5,6, or 7 (adds the number of capital slots at the research level)
as far as tools, there is my modding utility pack which has a text bin gui and other moderately useful utilities,
and some other utilites that others have written, you will be able to find them in the modding area,
and also there is myfist0's sins weebly, which has a LOT if useful info for begining and more advanced modders.
harpo