As we all know random map generator dominated MP, even though it has many bugs. Some might say it's because of lack of map autodownload feature, IMO it just fits well into 4X-ish style of SoASE and gives a nice thrill every time you start exploring the map. But to the point:
As much as I love the idea of crazy, unpredictable and cruel map generator, I think it's current version needs some tweaking:
1)Fix bugs: famous "roid fuck" bug and overlapping planets
2)Divide random maps into 3 zones: starting zone, "wild zone", and area around sun. Planets X jumps from starting position must be worth at least Y points, factor in neuts. This zone should be very small, it's just variation on "guaranteed roid" idea from stock map generator.
Wild zone covers most of the map and is 100% random, just like it is now.
Area around sun should be guaranteed to have neuts. It would encourage cooperation from players eg. advent sends disciples and vasari scouts to take over neut fields near sun. It might require removing pirate base for balancing.
3)Add option to remove pirate base altogether. It's actually fun to have on huge randoms, but annoying on smaller maps. It can cause cutting map into 2 very uneven parts.
So, question to devs: Are there any plans to tweak random map generator? It's very important part of the game and should get some love.