it is my understanding that the purpose of GalaxyForge is to permit individuals without programming experience to create custom playable maps. to this end GF has only made it halfway to being user friendly.
1- some form of undo.
2- a copy function, when i create maps that i want to be perfectly balanced (ie, four players start in 4 different systems each with the exact same planets in the exact same locations) i have to recreate the same system multiple times, as oppose to create it once and copy to multiple locations.
3- either create a guide/manual to actually explain this template stuff or strip it down without the boolean logic tests and programmers syntax mess. I have been searching the forums to solve one simple task and i have yet to see the answer that doesnt involve reprogramming in the txt files. I create the non-owned planets and they come with an assortment of militia fighters but i cannot create planets of colonized militia. All of the forum posts start going off about template programming and syntax pits and none make sense. I know the game is able to do it because the standard randoms have planets that i militia colonies. I dont care about specifying this unit or that unit i just want them to colonize.
4- a lock function on the planets and stars. i set up the stars and all the planets and place them precisely in the locations i want them to be in, then when it is time to add the phase lanes and you are clicking around because of mouse sensitivities the planets shift slightly and i have to go back and reposition them