Then I can give a more detailed description. You can add a mesh point by openning a .mesh file in text format (it is in bin like entity files and converted the same way) . As an example we can use the colonizeable asteroid.
first copy the AsteroidBig00.mesh and rename it to what you want then open it with notepad and add this point:
Point
DataString "Flair-PlanetPlasmaStorm"
Position [ 0.000000 0.000000 0.000000 ]
Orientation
[ 1.000000 0.000000 0.000000 ]
[ 0.000000 1.000000 0.000000 ]
[ 1.000000 0.000000 1.000000 ]
and add 1 to the NumPoints
then make a new .entity fx by copying the PlanetAsteroid.entity and change AsteroidBig00 in this line:
meshName "AsteroidBig00"
With the name of the new mesh file you made.
I hope this helped 