TB can NEVER pull off a fire nova in the middle of 6-8 towers and live to tell the tale. Boulder roll + towers + slam = dead TB
did you miss the part where I said it has a larger range than towers? You don't to get to the middle of anything. If all your towers are on top of eachother he can hit EACH ONE without taking damage. If they are slightly staggered, then he can hit the front two or three while being hit with one tower at most.
Reg won't ever push a Rook out of a lane. He'll waste all his mana on MotB and mines just trying to stop the tower army from advancing. Rooks almost never die unless they mess up or get ganked by 2 or more players and his teammates don't help.
Well, yes, in theory no one ever dies so that's a moot argument. And when you're playing against Rook, you're basically fighting against towers the entire game, not him. Regulus will never, ever kill a Rook alone, yes, you are correct. But he does a better job keeping back the tower farm than most others, which is why I said he was the best counter. Regulus can stall and keep the tower down to a minimum while someone else comes (like Erebus) once it is weak enough. I assumed you would know this, no one should ever 1v1 Rook in his farm.
Reg does have an issue with mana, yes. It's a shame BotS doesn't work with mines. However, Marking you, letting you place a tower, then mining your feet does more than decent damage to you and also does a ton of damage to the tower you just placed and all the towers in the immediate area. A few cycles of this will keep you further back, even if you have a monk. If you have Vial, then it might not be quite such a big deal.
Queen is too fragile to ground spike all the towers, she'll die relatively quickly in open form, and it can once again be interrupted by boulder roll.
Oculus is about as good as reg and TB. Blast off will do the damage, but it's risky. Because I put my towers behind the creep wave most games, the creeps will soak up the chain lightning.
You, sir, claim to have the ability to interrupt a .5 second spell with a .4 second skill PLUS travel time. You must have ascended to a new level of Rook god-hood and you should now run around reliably interrupting other Rook's Boulder Rolls. Idiot.
Now, you might be able to stun her when she moves in, yes, but you should never get a hit off of GS. Even then, if she moves in with shield, she can open, get boulder roll, pop Spikes, Wave, close and shield, jihad a Shambler into the farm, then Blink out with CoN then casually auto-attack it down. High-risk, sure, but it still hurts them.
Creeps come every 31 seconds. CL comes every 6.5 seconds. the only thing that will be soaking up 3 out of 4 CLs is you and your monk, which dies instantly at level 10 (unless they have a sigil, in which case it has 820 hp so it takes two). Remember, you can also Blast Off! into towers if they are sufficiently damaged, presenting no risk to yourself. '
Erebus is just cheap, no two ways about it. But if you have good teammates, they'll realize Erebus just butt fucked himself going for an easy kill, and they'll tele to the Rook's towers to get behind the erebus. With any luck and probably a sigil or orb of defiance, Erebus will die. 96.5% of my deaths are due to Erebii getting behind me without a lil' help from my friends.
Wait so, someone can beat a Rook using abilities and that makes him cheap?
lol~ Silly Split.
If people teleport in, he just mists, waits for BS to come off of cooldown, then escapes, Mass Charming if you chase or manage to hit him with Boulder as he is running away and Biting if you manage to catch him and deal some decent damage.
The only way to counter that is pretty much Sedna or Beast, both who have instant interrupts. Yes, if they do happen to get the interrupt off then Erebus will very likely die (because you'll be Bouldering him any second). Even then, Mist does do damage to towers (if only a tiny amount) and he can stall decently long for HIS teammates to come.