I am trying to create a brand new ability for a star base that is based on the pirate's flak burst ability (though I plan to adjust it to match each faction's style at some point). I am using the bin-to-text converter that I found here on the forum. That said, I have been able to modify existing items without issue. What I am unable to do is add anything new. I have no idea what I am doing incorrectly and I am having difficulties finding a solution via forum search.
I will list the steps I took to create a new ability named "AbilityStarBaseFlakBurst" that is a direct copy of "AbilityPirateFlakBurst". I ask that someone with experience creating new entities please tell me what I am doing wrong.
Steps:
1) Created a "TestMod" folder in the "...\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.011" directory.
2) Created a "GameInfo" subfolder in "TestMod" (I also have empty "String" and "Textures" folders here)
3) Copied "AbilityPirateFlakBurst.entity" to the new GameInfo folder.
4) Used the conversion tool to convert it to text.
5) Adjusted the antimatter cost down (starbases don't start with any) and the cooldown time up (to compensate).
6) Saved as "AbilityStarBaseFlakBurst.entity" and converted back to bin.
7) Edited (via steps 3-6) the StarBasePsi.entity to have "AbilityStarBaseFlakBurst" as ability 3 and moved the phase lane interference ability to 4. (Note: I know this works if I use an existing ability...I even used the existing AbilityPirateFlakBurst.)
8) Built a Psi star base with mod enabled and watched SINS crash.
I know I have to be missing something. Any help would be appreciated.