Hey there, I've been working on a custom model for Sins and after modeling and texturing inside of 3DS max 2009 when i bring it into the game the model just has a black texture with no detail. I've looked on all the tutorials on this site and tried all of their techniques, all of which seem to be outdated. I was wondering if there was anyone who could give me some insight on what I need to do to get my textures into sins correctly.
The version of sins im running is 1.19, I have entrenchment but am trying to mod for just original.
Im modeling/texturing in 3DS Max 2009, converting to .obj -> .xsi -> .mesh. My texture files are .dds from 3DS max, and are named properly. I'm still a bit new to texturing but I have enough knowledge to get something like this done.
Another small issue that I've had is when i make the mod folder and have everything in that folder and I try to load it, nothing happens and the mod doesnt seem to affect the game. so to test I have just been overwriting the actual game files instead. Backing up the originals of course.
Please let me know if there is anything that can help me out.