So, I was messing around with particle forge last night trying to make some effects for missiles. I haven't got a question about particle forge, but rather a question about the maximum number of particles.
I've noticed while playing the game that if a certain number of missiles are on the screen at once, they'll disappear. The enemy still takes the missile damage but there won't be any particles emitted.
Obviously, this means that Sins will only handle X amount of particles at one time, if this number is exceeded it'll just stop all current effects from emitting any particles. What I want to know is if this number is hardcoded, an engine limitation (probably a combination of the two) or if there's a configuration file somewhere that bumps up the limit.
This also brings me to me second question; is it possible to increase the amount of particle emitters for a single effect within particle forge? I've been wanting to create some really long smoke trails for missiles, but I can't have enough emitters to have a satisfactory smoke effect. If I can't increase the amount of emitters (which would probably be a bad idea anyway), would there be a way to work around this - as in, still have long smoke trails?
Also I'm currently running with Entrenchment. Does Diplomacy do anything that allows for more simultaneous particles?