In my mod i have increased the damage values and hull points by X10 for a start and hopefully kept every thing in ballance with each other. i have also made a change log for most things not complete yet though. i hope to in the up coming updates to have replaced some of the older models with new designs and add in new objects. i am currently a single person mod team and looking for members to help with the creation of the mod. i am currently looking for someone that knows how to build and compile new ships and buildings designs and under stands how to edit entity files even if you can only build models that is alright. so if your intersted PM me or send me an email. also let me know if some thing needs to be changed any help is good help.
current download link. http://piratekillingcyborgsinsofasolarempire.yolasite.com/
List of changes
Tec:
Capital ships
Kol battleship
the hull is now 30000 instead of 3000
armor is still 5 no change
shields are now 12500 instead of 1250
antimatter is 225
wepons
average beam damage is now 21
average autocannon damage is now 338 - seems a bit much subject to change in the next update.
average laser damage is now 82
planet bombing is still 43
abilities no change yet
Sova carrier
the hull is now 28500 instead of 2850
armor is still 4 no change
shields are now 10750 instead of 1075
antimatter is 270
average laser damage is now 30
average laser damage is now 300. subject to change
planet bombing is still 37
abilities no change
Akkan battlecruiser
the hull is now 31500 instead of 3150
armor is still 3 no change
shields are now 10000 instead of 1000
antimater is still 260
average laser damage is now 140
average autocannon is now 111
average laser damage is now 246
planet bombing is still 40
ablilities no change
Dunov Battlecruiser
the hull is now 28000 instead of 2800
armor is still 4
shields are now 11250 instead of 1125
antimatter is still 280
average autocannon damage is now 60
average laser damage is now 343 subject to change
average missile damage is now 60
planet bombing is still 43
ablilities no change
Marza Dreadnought
the hull is now 28750 instead of 2875
armor is still 4
shields are now 11500 instead of 1150
antimatter is still 235
average missile damage is now 285 subject to change
average laser damage is now 140
average autocannon is now 120
planet bombing is still 57
ablilities no change
Advent Capital ships
Radiance Battleship
the hull is now 22000 instead of 2200
armor is 4
shields are now 17500 instead of 1750
antimatter 240
average beam damage 150
average plasma damage 100
average laser damage 264
planet bombing is 43
Revelation Battlecruiser
the hull is now 20750 instead of 2075
armor is 4
shield are now 15000 instead of 1500
antimatter 235
average plasma damage 290
average laser damage 180
planet bombing 50
Progenitor Mothership
the hull is now 23500 instead of 2350
armor is 3
shields are now 14500 instead of 1450
antimatter 265
average plasma damage 302 will be lowered
average laser damage 180
planet bombing 40
Frigates
Scout
hull no change
armor no change
shields no change
Cobalt light
the hull is now 6350 instead of 635
armor is still 4
shileds are now 3700 instead of 370
antimatter same
average laser damage is now 18 will be raised up in next up date
Javelis LRM
the hull is now 5000 instead of 500
armor is still the same
shields are now 2800 instead of 280
average missile damage is 11 will be raised next up date
Krosov Siege
the hull is now 5100 instead of 510
armor is 5
shields are 2550 now instead of 255
average laser damage is 6
planet bombing damage is 31
Garda Flak
the hull is now 9000 instead of 900
armor is 4
shields are now 4500 instead of 450
average autocannon damage is 15
Protev colony
No changes
Cruisers
Light carrier
the hull is now 15800 instead of 1580
armor is 3
shields are now 6500 instead of 650
antimatter is 400
Hoshiko
the hull is now 7750 instead of 775
armor is 3
shields are now 3250 instead of 325
antimatter is 350
average laser damage is 4
Cielo command
the hull is now 8500 instead of 850
armor is 1
shields are now 2500 instead of 250
antimatter is 350
average laser damage is 4
Kodiak heavy
the hull is now 10500 instead of 1050
armor is 10
shields are now 6000 instead of 600
average autocannon damage is 18 will be raised in next update
Raloz heavy
the hull is now 2000 instead of 1500
armor is 3
Dgrov torpedo
the hull is now 6100 instead of 610
armor is 1
shields are now 2950 instead of 295
average missle damage is 22
Argonev starbase
hull untouched
shields untouched
antimatter untouched
armor 6 dependant on tech level
average laser damage is now 1168
average beam damage is now 1280
average missile damage is now 1200
upgrade points are now 17 instead of 8
struchures
Captital ship factory all races
the hull is now 45000 instead of 4500
Frigate factory all races
the hull is now 40000 instead of 4000
Extractors all races
the hull is now 25000 instead of 2500
Civic lab all races
the hull is 45000 now instead of 4500
military lab all races
the hull is now 45000 instead of 4500
trade port all races
the hull is now 45000 instead of 4500
broadcast center all races
the hull is now 45000 instead of 4500
orbital refinery
the hull is now 65000 instead of 6500
Gauss defense includes missle and beam defe
the hull is now 30000 instead of 3000
hanger all races?
the hull is now 40000 instead of 4000
Repair platform all races
the hull is now 35000 instead of 3000
Phase jump inhibitor all races
the hull is now 30000 instead of 3000
Sheild generator
the hull is now 40000 instead of 4000
Novalith cannon
the hull is now 40000 instead of 4000
Mine fields all races should be set to have 60 hull now some might not still
To those that have seen the my other post i figured is should give the mod a new post with its name on it.