-da is probably data texture and would most likely be controlling bloom, gloss, specularity, and lightmap. But I don't know if it is set up differently for a planet than it is for a ship.
If it's the same as a ship, the channels iirc are;
Red - Specularity
Green - lightmap
Blue - Gloss
Alpha - Bloom
/e
I think I got the colors mixed up.
/e2
Checked my texture, pretty sure those colors above are correct - for ships at least.