Hi all
Can anyone explain how the "aiRetreatThreshold" value works in the Gameplay constants file? I have changed the setting from 0.25 to 0.50 and didn't notice any difference.
- Do values closer to "1" mean the AI is less or more likely to retreat?
- Anyone tried values of (say) "5" or a "-" number? If so, what results did you get?
Cheers!
Mart