I posted this over in the Sins Limits thread, but I don't think anyone's actually reading that, so I'll post here instead.
enum { MaxNumTrails = 4 }; //exhaust trails
...
enum{MaxNumExhaustPoints = 10}; //exhaust trails
Ok, I'm a little confused about these two. First of all, what is the first one referring to? Secondly, if the exhast point limit is 10 (I don't see anything to suggest that it is different for strike craft), the why does the game minidump whenever I add more than five exhaust points to a strike craft? I want to put a total of six on this particular type of fighter. I can put five on with no problems, but once I put the 6th on, whenever I get the camera close to the fighters, the game minidumps. I could "hack" the engines on using flair points, but those don't seem to work with fighters. Any suggestions?