I have also noticed that recently constructed phase stabilizers will take a couple of minutes to kick in. I always figured that there must be some counter in there that makes you wait
I said the exact same thing in another post and was told I don't know what I'm talking about .
You see in the original sins phase stabilizers had anti-matter for RA and for phase jumping ships.
After I built a PS it would take like roughly about 5 mins for the PS to have enough anti-matter to jump the ships.
Now it seems to be some passive waiting period all I think they did was to just get rid of the anti-matter bar and not the waiting period involved(I called them lazy and retarded.....really not the best approach), but I suspect that its because the devs figured its ok as it is and IMO its not ok.
BTW much to the aggravation of the regulars I will keep posting and responding to this cause it REALLY needs fixing please.