hmmm.... looked at the mesh, the positions apply to several areas of course, more than i thought. In addition the vertices noted as FRONT and BACK are given numbers then list a series of indices underneath them.
The matrix calculator i looked at (at Download.com) has a lot of functions, but i dont understand what they mean. Hmmm..... I could pull out the entity rather than the mesh and see if i can play with the numbers.
you said [10] and [01] or [10] and [0-1]
Say for the FRONT value of 434 i would multiply 434 by [10]
is this by 10?
or 1.0 or .10?
Hmmm.....
Too many unknowns here, sorry to sound stupid, im not really THAT stupid, just well... not yet experienced.
I suppose the matrix calculator is doing something other than just mulitplying like ordinary numbers, and gives something other than what im expecting is just regular numbers. Well that is my amateur guess at this point.
Anyway, i will give it a try anyway, if it blows up, haha, i can put the original back in.
And if i get anything that does something, i can see if i can keep tweaking to get the re-orientation i need to make it not fly sideways, haha. 
Thank you Volt and Mooster!!!!

-Teal