Whilst the convenience of seeing the data provided by BMans UI is good, in all honesty I find it an unattractive solution. Yeah you can argue looks dont matter, only functionality, but in all honesty it could have been designed differently.
Even if the demigods outline you get by mousing over them were permanently on instead of requiring mouseover, that would be a step in the right direction for people having trouble seeing them. I can't say I have trouble with this issue, but I can understand that some people do like convenience, and there is no need for people to turn this into a l2p argument.
As for not being able to click demigods inside other demigods... A clearer HP box that is 'always on top' and can be clicked on itself to target the correlating DG could be a useful solution, it works in other games.
One thing I'm really concerned about happening is being provided TOO MUCH information due to player QQ. To the person who plays WoW; using WoW as an example I personally preferred the days where you did not see enemy cast bars with spell names, etc. I don't want to see enemy items in DG, I don't want DG preferred specs on the pantheon page. I LIKE that you have to know what to look for to be an effective player. Providing too much information is just.... It would take away from the game but that's just my opinion.
Things like armies dropping in on your head without the warning animation is more about bug fixing than anything. I personally dont consider not knowing whether regullus is potting, porting or mining as 'taking away from the game', you're a good player, surely you can adapt on the fly.