Quoting InfiniteVengeance,
You can see the death timer because your team "saw" the enemy DG die. All quantities are known so there is no reason not to do the math and display the timer.
Not if you killed them in the fog with snipe of fireball or who knows what else.
and as Tdude says you always know when they lock it because locks appear even through the fog. So it is a completely known fact, just like deaths and respawn, that should be tracked visually.
hmm who put all that money in my account?
Anyway... what you are asking for is a game where the best players are the ones who have memorized an arbitrary list of counters, and to some extent all strategy games are this.... not knowing things (and trust me I know you dont clock it every time a caplock is put on) adds an unquantifiable factor to the skill required to play the game.
It is the devs job to draw the line of where things should just be mathematical counters and where things should require other skills like perception, in the interest of fun.
Unless you like having all the information (a classic shortcoming of millitary campaigns) and then being presented with a rather dull yes/no decision on tactics, I can't believe you would argue for presenting all information!
Remember like I said, the quantity of data we receive is a judgment call from the devs, not a catch all rule.