capital ship limit: RESEARCHSUBJECT_MAXCAPITALSHIPS[race][stage].entity -> perLevelValue (you can set the capitalships' slots per researches)
build speed global: Gameplay.constants -> buildSpeedData (you can modify the multipliers, the 0 is for no change, the negative for slower, the positive is for faster)
build speed per entities: CAPITALSHIP_[..], Frigate[...] & PLANETMODULE_[...] -> BuildTime & baseBuildTime (when the buildSpeedData's multiplier is 0.0, then the BuildTime's value means seconds)