Cykur, I agree with what you say, but still, for a game that must have sold over 600,000 copies by now, wouldn't you expect that half-of-one-percent of those people (3000 people) would still want to play it in online multiplayer (that's being very conservative)? Surely many of those 600,000 people have hours of free time to devote to gaming.
What I would expect has nothing to do with the current Sins online population.
Where are the people? I think we lost a chunk of them with ICO being flaky, the game engine crashes aka "minidumps" that took most of last year to get fixed, and the general length it takes to play a game of Sins.
Most regular people can not afford to spend more than 2 hours playing a single game, yet we both know that a 4v4 or 5v5 occasionally goes epic. I once had a 5 hour Entrenchment game and I have had several in the 3+ hour range. While many games are around 1 hour in length, as soon as someone experiences a couple of these ultra long games, they may come to the conclusion that Sins multiplayer is not for them.
There are also some griefers, and while this is not unique to any game, it doesn't help with such a small community. Sins is a wonderful game to grief in because rather than griefing people to get wins or backstab your allies, you are actually griefing to make the game take longer and make your opponent quit in exasperation. Veteran players just suck it up and take the extra 30-60 minutes to kill someone who has dug in and is making an asshat of themselves. Because of the length of a Sins game, you might only get in one game that night, so it sucks if someone spoils it for you.
It doesn't help that the online gameplay curve is absolutely brutal to a casual gamer. While Sins is easy to play, there are many levels of refinement and subtle understanding of counters that a skilled player brings to the table. When someone plays Warcraft III, for example, they get much quicker feedback when they make mistakes and a better understanding of how they are dying. In Sins you play along happily for 30 minutes, at which point some death fleet shows up and inexorably crushes you. Because of the small community, newcomers have to take a lot of lumps since it can be hard to find other new players to learn with.
I'm not trying to be negative, I am just like you wondering where the people are for a game that sold so many units. The answer is they are playing with their starbases and minefields against the computer.
You tell me why you think there are so few people in the online community?
(PS. No one reading this get scared! Sins Multiplayer is awesome! Come play!)