This is a very vague question, ie, not understanding your level of understanding on how to make new weapons in the game (modify the string files, entity files if you want to create a new module or shiptype or just new abilities and linking that from existing ships etc.)
If you are looking for a AOE damage type then I would look into the "AbilitySelfDestruct" and follow that through to the "BuffSelfDestructSelf" & "BuffSelfDestructTarget" to determine how damage to multiple enemies within a radius can be accomplished.
Then you would have to create a new ability on a certain type of ship that has a cooldown every 1 second or so.
Just a thought on how I would go about and accomplish it. It's almost like adding a smartbomb ability on a ship...
People are much more likely to respond if you try it on your own and start linking some of the text of areas you have modified, ie...
targetFilter
numOwnerships 2
ownership "Friendly"
ownership "Enemy"
numObjects 4
object "CapitalShip"
object "Frigate"
object "PlanetModule"
object "StarBase"
numSpaces 1
space "Normal"
numConstraints 0
range
Level:0 8000.000000
Level:1 12000.000000
Level:2 0.000000
and
instantAction
buffInstantActionType "DoDamage"
instantActionTriggerType "OnDelay"
delayTime 0.000000
damage
Level:0 4000.000000
Level:1 8000.000000
Level:2 0.000000
damageAffectType "AFFECTS_SHIELDS_AND_HULL"
damageType "ENERGY"
isDamageShared TRUE